You may only talk with other players in the same location as your character.
Any player without a character may also talk to each other.
RACES
There are hundreds of different races in Phaos however eight of them
control most of the known land.
Dwarves:
Homeland:
Jher
Special Abilities:
-Increased heal rate when drinking beer
Starting Stats:
Strength: 8
Dexterity: 4
Wisdom: 6
Constitution: 6
Elves:
Homeland:
Tel-Khaliid
Special Abilities:
-Combat bonus in Woodlands
Starting Stats:
Strength: 4
Dexterity: 8
Wisdom: 6
Constitution: 6
Gnomes:
Homeland:
Kjelk
Special Abilities:
-N/A
Starting Stats:
Strength: 5
Dexterity: 5
Wisdom: 6
Constitution: 8
Humans:
Homeland:
Gilanthia
Special Abilities:
-Increased stamina when drinking beer
Starting Stats:
Strength: 6
Dexterity: 6
Wisdom: 6
Constitution: 6
Lizardfolk:
Homeland:
Thanium
Special Abilities:
-N/A
Starting Stats:
Strength: 7
Dexterity: 7
Wisdom: 7
Constitution: 3
Orcs:
Homeland:
Illandry
Special Abilities:
-N/A
Starting Stats:
Strength: 8
Dexterity: 6
Wisdom: 4
Constitution: 6
Stats
Strength:
Strength affects both the amount of damage you do as well as your chance
of hitting an opponent.
Dexterity:
Dexterity adds to your AC, which increases your chance of blocking an
attack.
Wisdom:
Wisdom is used to calculate how much experience you'll gain from a fight.
Constitution:
Constitution is related to the number of hit points you have.
Skills
Attack:
Increases chances in a fight while using a weapon. Also used to determine
what weapons your character can equip.
Defense: Increases chances of defending yourself in a fight.
Also used to determine what armor your character can equip.
Weaponless:
Increases chances in a fight while not using a weapon.
Lockpicking:
Increases chances of unlocking a door.
Disarm Traps:
Increases chances of disarming a trap.
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